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Line Divide POP

Summary

The Line Divide POP takes any set of line strips, and for each it generates a new line strip that is subdivided using various interpolation methods. The default is linear interpolation with 4 divisions between incoming points.

You can choose the Interpolation Method, the default being Linear interpolation, but you can also choose spline types like Cardinal, BSpline, Beziers and Quadratic. With the spline types, it can use incoming attributes (like those set in the Line POP) that specify the spline properties like Weight, tangents (TanIn and TanOut), tangent constraints (TanInConstraint) and/or tension. It will also interpret an interpolation method per-point if a SegMethod attribute exists.

There are two stages of doing divisions, The first stage allows setting the total divisions for the line strip, or divisions per-segment, dividing by distance along the curves, or by curvature of the line strip. It interpolates all the attributes.

The second stage lets you further re-sample the line strip with one of three methods: Divisions per Line Strip, Distance between Points, or Points as Keyframes.

Points as Keyframes interpolates by treating one attribute as an independent variable (like Time, or U), like a y = f(x) mathematical function. (For example, if you have an attribute Time on the points, you can resample curves at equal steps of time, assuming you curves express values over time.)

NOTE: The Maximum Number of Vertices parameter is required because it is not known on the GPU how many points you will end up with, and the GPU needs to pre-allocate enough memory to do the job. Oherwise line strips will be truncated.

To add: distinguish the different beziers, explain TanInConstraint. ControlPoint attribute (laser)

See also Line POP, Curve POP, Point POP, Primitive POP, Pattern POP.

PythonIcon.pnglinedividePOP_Class


Parameters - Divide Page

Divisions Method divmethod - - The method to apply the divisions.
  • None none -
  • Divisions per Line Strip linestrip -
  • Divisions per Segment segment -
  • Distance between Points dist -
  • Distance by Curvature curvature -

Divisions divs - The number of divisions.

Min Distance mindist - The minimum distance between points in the output line strips.

Max Distance maxdist - Divide the line so there are no two adjacent points farther apart than this distance - max distance between points.

Min Max Bias minmaxbias - Bias of point creation - more near the minimum or more near the maximum distance.

By Edge byedge - When dividing using the distance between points, whether to restart at each segment (edge).

Add ControlPoint Attribute addctrlpointattr - Whether to output a ControlPoint attribute set to 1 for control points.

Maximum Number of Vertices maxverts - Sets the number of vertices to be allocated. It should be bigger than the actual number of vertices created (visible in info popup). More vertices allocated use more GPU memory.


Parameters - Interpolate Page

Interpolation Method per Segment interpmethodpersegment - - When toggle is on, it uses a separate interpolation method for each segment in the input line strips.
  • Interpolation Method per Segment interpmethodpersegment -
  • Segment Method Attribute segmethodattr - Attribute scope for the segment method index.

Interpolation Method interpmethod - - Method to use for interpolation.
  • Linear linear -
  • Cardinal (Interpolating) cardinal -
  • BSpline bspline -
  • Cubic Bezier With Tangents cubicbeziertang -
  • Cubic Bezier cubicbezier -
  • Quadratic Bezier quadraticbezier -

Weight Attribute useweight - - When on, the points will have a weight attribute affecting the tightness of the curve around the point.
  • Weight Attribute useweight -
  • Weight Attribute Name weightattr - Specifies the scope of the attribute that stores weight values

In Tangent Attribute usetanin - - When on, the points will have a attribute to be the tangent going into the point.
  • In Tangent Attribute usetanin -
  • In Tangent Attribute Name taninattr - Name of the incoming tangent attribute.

Out Tangent Attribute usetanout - - When on, the points will have a attribute to be the tangent going out of the point.
  • Out Tangent Attribute usetanout -
  • Out Tangent Attribute Name tanoutattr - Name of the output tangent attribute.

In Tangent Constraint Attribute usetaninconst - - When on, the points will have an attribute to be constraints of a curve at that point..
  • In Tangent Constraint Attribute usetaninconst -
  • In Tangent Constraint Attribute Name taninconstattr - Name of the in tangent constraint attribute.

Clamped clamped - When using Cardinal or BSpline interpolation, whether to duplicate the start and end control points so the resulting curve start and end at the control points. Only has an effect on open line strips.

Tension tension - Controls how tightly the cardinal line strip bends through the control points


Parameters - Resample Page

Post-Resample Method resamplemethod - - Resampling method used after division.
  • None none -
  • Divisions per Line Strip linestrip -
  • Distance between Points dist -
  • Points as Keyframes keyframes -

Divisions resampledivs - The number of divisions.

Independant Variable Attribute indvarattr - Attribute to use as the independent variable.

Independant Variable Step indvarstep - Step size to use for the independent variable, usually a fraction of the independent variable range.

Maximum Number of Vertices resamplemaxverts - Sets the number of vertices to be allocated. It should be bigger than the actual number of vertices created (visible in info popup). More vertices allocated use more GPU memory.

Max Tries for Binary Search maxtries - Max number of iterations for binary search when linearly resampling.

Remove Unused Points rmvunusedpts - Removes unused points not referenced by primitives.

Max Distance resamplemaxdist - Maximum Distance between Points

Parameters - Common Page

Bypass bypass - Pass through the first input to the output unchanged.

Free Extra GPU Memory freeextragpumem - Free memory that has accumulated when output memory has grown and shrunk.

Delete Input Attributes delinputattrs - Only output which attributes you specify in this POP - helps isolate attributes into a separate branch.


Operator Inputs

  • Input 0: -


Info CHOP Channels

Extra Information for the Line Divide POP can be accessed via an Info CHOP.

Common POP Info Channels

Common Operator Info Channels

  • total_cooks - Number of times the operator has cooked since the process started.
  • cook_time - Duration of the last cook in milliseconds.
  • cook_frame - Frame number when this operator was last cooked relative to the component timeline.
  • cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
  • cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
  • cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
  • cooked_this_frame - 1 if operator was cooked this frame.
  • warnings - Number of warnings in this operator if any.
  • errors - Number of errors in this operator if any.


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