Experimental:Math Combine POP
Summary
The Math Combine POP can do numerous math operations in one node, and is an expansion of the more elementary Math POP and Math Mix POP:
In addition to what Math Mix does:
- On the New page it lets you create new attributes with constant values, with more control over type and size, usable in the Combine page and output directly unless you delete them on the Output page.
- On the Pre page it has a set of pre-process blocks where you operate on one attribute per block, similar to the Math POP.
- On the Post page it has a set of post-process blocks after the Combine page, operating on one attribute at a time again, with re-ranging.
- On the Output page it gives more control over keeping or deleting temporary attributes.
Handling Inputs: Math Combine handles inputs differently than Math Mix: In the Math Combine POP you explicitly select the attributes from all the inputs, you can rename them, and these selected attributes go to the output (unless you delete them on the output page). Math Mix POP auto-names all the inputs’ attributes (in2_Tex
for example), but the attributes don’t go to the output except for the first input's attributes. Math Combine POP treats inputs the same way as the Attribute Combine POP, which essentially hides which POPs the attributes come from. Note that anything you select on the Inputs page does not copy the attribute data - it remains as all references to attribute arrays in the incoming POPs.
The difference between the Uniforms page an the New page: The New pages creates a full array of data, one per point constant value per point, and it is output from the POP like any attribute. Uniforms are named constant values that does not create any new data and is not output from the POP.
The Pre page and Post page (similar to the Math POP) are sequential blocks that operate on one parameter per block, with these parameters:
- Scope - which attribute to operate on
- Parameter Size (default 1) (Parameter Size means how many sets of parameters, like Parameter Size of 3 will present a set of parameters for each of X, Y and Z.
- Pre page has:
- Order menu (Add Multiply Op, Multiply Add Op, Op Add Multiply, Op Add Multiply)
- Multiply float
- Add float
- Operation - all the unary operations of the Combine page
- Post page has:
- Re-ranging parameters
- casting to integers, doubles, floats
- Quantize - rounding and also logic operations (> 0, == 0, …)
- Result Scope (in which attribute to put the result, whether it is an existing set of components or a new attribute)
Output page:
- Delete Attributes - which ones to delete from the output
- Delete New Attributes toggle
- Output Secondary Attributes - outputs ones created in the POP
Note that on the Common page you can select to output only the attributes that were affected in the POP, useful for cases where you want to output one attribute per POP.
Note the pop-up info contains pseudocode of the operations in this POP, for easier reading.
Attaching an Info DAT will show you raw GLSL code that is generated.
Parameters - Inputs Page
attribclass
- ⊞ -
- Point
point
-
- Vertex
vertex
-
- Primitive
primitive
-
lengthmismatchnotif
- ⊞ -
- Ignore
ignore
-
- Warning
warning
-
- Error
error
-
lengthmismatchaction
- ⊞ -
- Hold
hold
-
- Repeat
repeat
-
- Zero
zero
-
- One
one
-
- None
none
-
group
-
input
-
input0pop
-
input0attrs
- ⊞ -
- *
*
-
input0renameto
-
Parameters - Uniforms Page
vec
-
vec0name
-
vec0type
- ⊞ -
- float
float
-
- float2
float2
-
- float3
float3
-
- float4
float4
-
- double
double
-
- double2
double2
-
- double3
double3
-
- double4
double4
-
- int
int
-
- int2
int2
-
- int3
int3
-
- int4
int4
-
- uint
uint
-
- uint2
uint2
-
- uint3
uint3
-
- uint4
uint4
-
vec0value
- ⊞ -
- Value
vec0value0
-
- Value
vec0value1
-
- Value
vec0value2
-
- Value
vec0value3
-
Parameters - New Page
attr
-
attr0name
- ⊞ -
- Custom
custom
-
- N
n
-
- Color
color
-
- Tex
tex
-
- PointScale
pointscale
-
- LineWidth
linewidth
-
attr0customname
-
attr0type
- ⊞ -
- float
float
-
- double
double
-
- int
int
-
- uint
uint
-
- dir
dir
-
- dbl dir
ddir
-
attr0numcomps
- ⊞ -
- 1
1
-
- 2
2
-
- 3
3
-
- 4
4
-
attr0defvalue
- ⊞ -
- Default Value
attr0defvalue1
-
- Default Value
attr0defvalue2
-
- Default Value
attr0defvalue3
-
- Default Value
attr0defvalue4
-
Parameters - Pre Page
pre
-
pre0scope
-
pre0parsize
- ⊞ -
- 1
1
-
- 2
2
-
- 3
3
-
- 4
4
-
pre0order
- ⊞ -
- Multiply, Add, Operation
multaddop
-
- Add, Multiply, Operation
addmultop
-
- Operation, Multiply, Add
opmultadd
-
- Operation, Add, Multiply
opaddmult
-
pre0mult
-
pre0add
-
pre0oper
- ⊞ -
- None
none
-
- abs(A)
abs
-
- sign(A)
sign
-
- sqrt(A)
sqrt
-
- A * A
square
-
- 1 / A
inverse
-
- floor(A)
floor
-
- round(A)
round
-
- ceil(A)
ceil
-
- int(A)
int
-
- fract(A)
fract
-
- degrees(A)
degrees
-
- radians(A)
radians
-
- normalize(A)
normalize
-
- exp10(A)
exp10
-
- exp2(A)
exp2
-
- exp(A)
exp
-
- log10(A)
log10
-
- log2(A)
log2
-
- ln(A)
ln
-
- sin(A)
sin
-
- cos(A)
cos
-
- tan(A)
tan
-
- asin(A)
asin
-
- acos(A)
acos
-
- atan(A)
atan
-
- dbtopow(A)
dbtopow
-
- powtodb(A)
powtodb
-
- dbtoamp(A)
dbtoamp
-
- amptodb(A)
amptodb
-
pre0quantize
- ⊞ -
- Off
off
-
- Floor
floor
-
- Round
round
-
- Ceiling
ceiling
-
- > 0
gt0
-
- >= 0
gteq0
-
- == 0
eq0
-
- != 0
neq0
-
- <= 0
lteq0
-
- < 0
lt0
-
pre0resultscope
- ⊞ -
- Color
Color
-
- Color(0) Color(1) Color(2)
Color(0) Color(1) Color(2)
-
- N
N
-
- Tex
Tex
-
Parameters - Combine Page
comb
-
comb0oper
- ⊞ -
- None
none
-
- A
copya
-
- abs(A)
abs
-
- sign(A)
sign
-
- sqrt(A)
sqrt
-
- A * A
square
-
- 1 / A
inverse
-
- floor(A)
floor
-
- round(A)
round
-
- ceil(A)
ceil
-
- int(A)
int
-
- fract(A)
fract
-
- normalize(A)
normalize
-
- exp10(A)
exp10
-
- exp2(A)
exp2
-
- exp(A)
exp
-
- log10(A)
log10
-
- log2(A)
log2
-
- ln(A)
ln
-
- sin(A)
sin
-
- cos(A)
cos
-
- tan(A)
tan
-
- asin(A)
asin
-
- acos(A)
acos
-
- atan(A)
atan
-
- degrees(A)
degrees
-
- radians(A)
radians
-
- length(A)
length
-
- compadd(A)
compadd
-
- compsub(A)
compsub
-
- compmult(A)
compmult
-
- compdiv(A)
compdiv
-
- compavg(A)
compavg
-
- compmin(A)
compmin
-
- compmax(A)
compmax
-
- A + B
add
-
- A - B
asubb
-
- B - A
bsuba
-
- A * B
mult
-
- A / B
adivb
-
- B / A
bdiva
-
- A ** B
apowerb
-
- logB(A)
logba
-
- avg(A, B)
avg
-
- min(A, B)
min
-
- max(A, B)
max
-
- mod(A, B)
mod
-
- int(A / B)
intadivb
-
- A > B
gt
-
- A >= B
gte
-
- A < B
lt
-
- A <= B
lte
-
- A == B
eq
-
- A != B
ne
-
- atan2(A, B)
atan2
-
- dot(A, B)
dot
-
- angle(A, B)
angle
-
- cross(A, B)
cross
-
- A + B * C
aaddbmultc
-
- A * B + C
amultbaddc
-
- A + B + C
aaddbaddc
-
- A * B * C
amultbmultc
-
- rangefrom(A, B, C)
rangefrom
-
- rangeto(A, B, C)
rangeto
-
- mix(A, B, C)
mix
-
- A if C else B
ifelse
-
- loop(A, B, C)
loop
-
- zigzag(A, B, C)
zigzag
-
- clamp(A, B, C)
clamp
-
- smoothstep(A, B, C)
smoothstep
-
- B <= A < C
bltealtc
-
- B < A <= C
bltaltec
-
- B < A < C
bltaltec
-
- B <= A <= C
bltaltec
-
comb0scopea
-
comb0scopeb
-
comb0scopec
-
comb0result
- ⊞ -
- Color
Color
-
- Color(0) Color(1) Color(2)
Color(0) Color(1) Color(2)
-
- N
N
-
- Tex
Tex
-
Parameters - Post Page
post
-
post0scope
-
post0parsize
- ⊞ -
- 1
1
-
- 2
2
-
- 3
3
-
- 4
4
-
post0fromlow
-
post0fromhigh
-
post0tolow
-
post0tohigh
-
post0quantize
- ⊞ -
- Off
off
-
- Floor
floor
-
- Round
round
-
- Ceiling
ceiling
-
- > 0
gt0
-
- >= 0
gteq0
-
- == 0
eq0
-
- != 0
neq0
-
- <= 0
lteq0
-
- < 0
lt0
-
post0castto
- ⊞ -
- Automatic
auto
-
- Float
float
-
- Int
int
-
post0result
- ⊞ -
- Color
Color
-
- Color(0) Color(1) Color(2)
Color(0) Color(1) Color(2)
-
- N
N
-
- Tex
Tex
-
Parameters - Output Page
delattribs
-
delnewattribs
-
outputsecondary
- ⊞ -
- *
*
-
Parameters - Common Page
bypass
-
delinputattrs
-
Operator Inputs
- Input 0: -
Info CHOP Channels
Extra Information for the Math Combine POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
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