Experimental:Line Divide POP
Summary
The Line Divide POP takes any set of line strips, and for each it generates a new line strip that is subdivided using various interpolation methods. The default is linear interpolation with 4 divisions between incoming points.
You can choose the Interpolation Method, the default being Linear interpolation, but you can also choose spline types like Cardinal, BSpline, Beziers and Quadratic. With the spline types, it can use incoming attributes (like those set in the Line POP) that specify the spline properties like Weight
, tangents (TanIn
and TanOut
), tangent constraints (TanInConstraint
) and/or tension. It will also interpret an interpolation method per-point if a SegMethod
attribute exists.
There are two stages of doing divisions, The first stage allows setting the total divisions for the line strip, or divisions per-segment, dividing by distance along the curves, or by curvature of the line strip. It interpolates all the attributes.
The second stage lets you further re-sample the line strip with one of three methods: Divisions per Line Strip, Distance between Points, or Points as Keyframes.
Points as Keyframes interpolates by treating one attribute as an independent variable (like Time
, or U
), like a y = f(x)
mathematical function. (For example, if you have an attribute Time
on the points, you can resample curves at equal steps of time, assuming you curves express values over time.)
NOTE: The Maximum Number of Vertices parameter is required because it is not known on the GPU how many points you will end up with, and the GPU needs to pre-allocate enough memory to do the job. Oherwise line strips will be truncated.
To add: distinguish the different beziers, explain TanInConstraint
. ControlPoint
attribute (laser)
See also Line POP, Curve POP, Point POP, Primitive POP, Pattern POP.
Parameters - Line Divide Page
interpmethodpersegment
-
segmethodattr
-
interpmethod
- ⊞ -
- Linear
linear
-
- Cardinal (Interpolating)
cardinal
-
- BSpline
bspline
-
- Cubic Bezier With Tangents
cubicbeziertang
-
- Cubic Bezier
cubicbezier
-
- Quadratic Bezier
quadraticbezier
-
useweight
-
weightattr
-
usetanin
-
taninattr
-
usetanout
-
tanoutattr
-
usetaninconst
-
taninconstattr
-
clamped
-
tension
-
divmethod
- ⊞ -
- Divisions per Line Strip
linestrip
-
- Divisions per Segment
segment
-
- Distance between Points
dist
-
- Distance by Curvature
curvature
-
divs
-
mindist
-
maxdist
-
minmaxbias
-
byedge
-
addctrlpointattr
-
maxverts
-
resamplemethod
- ⊞ -
- None
none
-
- Divisions per Line Strip
linestrip
-
- Distance between Points
dist
-
- Points as Keyframes
keyframes
-
resampledivs
-
resampledist
-
indvarattr
-
indvarstep
-
resamplemaxverts
-
maxtries
-
rmvunusedpts
-
Parameters - Common Page
bypass
-
delinputattrs
-
Operator Inputs
- Input 0: -
Info CHOP Channels
Extra Information for the Line Divide POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
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