Experimental:Extrude POP
Summary
The Extrude POP is a simple operator that gives apparent "thickness" to triangles or quads. It copies the triangle or quad at a specifiable separation (Distance), optionally shrinks it to give a taper (Inset), and adds quads for the sides. You must pass it to a Normal POP to render it with faceted shading.
Parameters - Extrude Page
Group
group
-
Distance
distance
-
Use Distance Attribute
usedistanceattr
-
Distance Attribute
distanceattr
-
Inset
inset
-
Keep Faces Connected
keepconnected
-
Max Primitives per Point
maxprimsperpoint
-
Copy Topology Info Back to CPU
cpureadback
-
Parameters - Common Page
Bypass
bypass
-
Delete Input Attributes
delinputattrs
-
Operator Inputs
- Input 0: -
Info CHOP Channels
Extra Information for the Extrude POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
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