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Experimental:Box POP

Summary

The Box POP creates 6-sided boxes. The box can have 8 points - one at each corner with each face sharing a point with two other faces. Or the box can have 24 points with each of the 6 faces using 4 unique points (Unique Points toggle parameter).

Where the box has 8 points, the user can choose to have vertex normals or primitive normals, which renders the cube "faceted" (flat-looking). Or the user can choose point normals (or no normals) which will make corners look non-faceted.

The Connectivity menu allows for no primitives to be output (just points) (None), or the points connected with 4-point Quadrelaterals (quads) or 3-point Triangles, or output one Point Primitive for every point.

The box can have optional rounded corners with control over radius and the amount of subdivision at the corners.

Texture coordinates can be created with different placement - per-face, or one cube map that is wrapped over all the faces, etc. Point or vertex colors can be applied.

The Anchor parameters can determine what part of the cube is at 0, 0, 0.

The box can be post-translated/rotated.

PythonIcon.pngboxPOP_Class


Parameters - Box Page

Connectivity surftype - -
  • None none -
  • Triangles triangles -
  • Quadrilaterals quads -
  • Point Prims points -

Unique Points uniquepoints -

Modify Bounds modifybounds -

Size size - -
  • Size sizex -
  • Size sizey -
  • Size sizez -

Uniform Scale scale -

Anchor U anchoru -

Anchor V anchorv -

Anchor W anchorw -

Corner Type cornertype - -
  • None none -
  • Subdivide subdivde -

Corner Radius cornerradius -

Depth depth -

Translate t - -
  • Translate tx -
  • Translate ty -
  • Translate tz -

Rotate r - -
  • Rotate rx -
  • Rotate ry -
  • Rotate rz -

Normal normal - -
  • None none -
  • Point pointNormals -
  • Vertex vertNormals -
  • Primitive primNormals -

Texture Coordinates texture - -
  • None none -
  • Point pointNormals -
  • Vertex vertNormals -

Mapping mapping - -
  • Box Inside boxinside -
  • Face Inside faceinside -
  • Cube Map Inside cubemapinside -
  • Box Outside boxoutside -
  • Face Outside faceoutside -
  • Cube Map Outside cubemapoutside -

Extend to Corner extenduv -

Color color - -
  • None none -
  • Point pointColor -
  • Vertex vertColor -
  • Primitive primColor -


Parameters - Common Page

Bypass bypass -

Delete Input Attributes delinputattrs -


Operator Inputs

  • Input 0: -


Info CHOP Channels

Extra Information for the Box POP can be accessed via an Info CHOP.

Common POP Info Channels

Common Operator Info Channels

  • total_cooks - Number of times the operator has cooked since the process started.
  • cook_time - Duration of the last cook in milliseconds.
  • cook_frame - Frame number when this operator was last cooked relative to the component timeline.
  • cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
  • cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
  • cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
  • cooked_this_frame - 1 if operator was cooked this frame.
  • warnings - Number of warnings in this operator if any.
  • errors - Number of errors in this operator if any.


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