Environment Light COMP
Summary
The Environment Light Component controls the color and intensity of an environmental light in a given scene. This light, unlike the Light Component, has no particular position. It comes from outside all of the objects in the scene and lights them. The orientation of the objects and the Environment Light Map will affect how each side of the objects is lit. However the position of the objects in space will have no effect on how the environment light hits them.
Parameters - Light Page
You can modify the color of the light three ways: Color List, Hue, Saturation, and Value, or Red, Green, and Blue. To choose one, click on the appropriate box and the color editing fields below change accordingly.
c
- ⊞ - You can modify the color of the light three ways: Color List, Hue, Saturation, and Value, or Red, Green, and Blue. To choose one, click on the appropriate box and the color editing fields below change accordingly.
- Red
cr
-
- Green
cg
-
- Blue
cb
-
dimmer
- This parameter allows you to change the intensity of the light either as a static value or over time.
envlightmap
- Uses a TOP texture to define an environment map for the material. Environment mapping simulates an object reflecting its surroundings. The TOP defined in this parameter is the texture that will be reflected. The Env Map is added to whatever the normal lighting will be, so to make an object purely reflective turn the Diffuse and Specular parameters to 0. This input expects a sphere map. An example of a sphere map can be found here. This input will also accept a cube map, created with the Cube Map TOP or the Render TOP's Render Cube Map parameter.
envlightmaptype2d
- ⊞ - Select the type of environment map to use (only equirectangular available for now).
- Equirectangular
equirect
- Use equirectangular format for the environment map.
envlightmapquality
- Controls the number of samples used by the Environment Light which determines the quality of the result. This value is multiplied by the PBR MATs Env Light Quality parameter.
envlightmaprotate
- ⊞ - Rotate the texture specified by the Environment Map parameter above.
- X
envlightmaprotatex
-
- Y
envlightmaprotatey
-
- Z
envlightmaprotatez
-
envlightmapprefilter
- ⊞ - Controls how the environment map is pre-filtered. A pre-filtered environment map is expensive to create, but results in much better rendering quality.
- Off
off
- Disables pre-filtering the environment map. This is useful for animated environment maps, which can be far too expensive to pre-filter every frame. The rendering quality will be worse than when pre-filtering.
- Automatic
automatic
- Pre-filter the environment map as needed. This results in the best rendering quality, but is quite expensive if the map changes.
- From Pre-Filter TOP
useprefiltertop
- The output of the PreFilter Map TOP can be used instead, this allows for manually creating pre-filtered maps, including sequences of images for animated maps. The maps from the PreFilter Map TOP should be saved in a lossless format.
envlightspecmap
- The 'Environment Light Specular Map' output from the PreFilter Map TOP to use.
Parameters - Render Page
The Display parameter page controls the component's material and rendering settings.
render
- Whether the Component's geometry is visible in the Render TOP. This parameter works in conjunction (logical AND) with the Component's Render Flag.
drawpriority
- Determines the order in which the Components are drawn. Smaller values get drawn after larger values. The value is compared with other Components in the same parent Component, or if the Component is the top level one listed in the Render TOP's 'Geometry' parameter, then against other top-level Components listed there. This value is most often used to help with Transparency.
pickpriority
- When using a Render Pick CHOP or a Render Pick DAT, there is an option to have a 'Search Area'. If multiple objects are found within the search area, the pick priority can be used to select one object over another. A higher value will get picked over a lower value. This does not affect draw order, or objects that are drawn over each other on the same pixel. Only one will be visible for a pick per pixel.
wcolor
- ⊞ - Use the R, G, and B fields to set the Component's color when displayed in wireframe shading mode.
- Red
wcolorr
-
- Green
wcolorg
-
- Blue
wcolorb
-
lightmask
- By default all lights used in the Render TOP will affect geometry renderer. This parameter can be used to specify a sub-set of lights to be used for this particular geometry. The lights must be listed in the Render TOP as well as this parameter to be used.
Parameters - Extensions Page
The Extensions parameter page sets the component's python extensions. Please see extensions for more information.
ext
- Sequence of info for creating extensions on this component
ext0object
- A number of class instances that can be attached to the component.
ext0name
- Optional name to search by, instead of the instance class name.
ext0promote
- Controls whether or not the extensions are visible directly at the component level, or must be accessed through the .ext
member. Example: n.Somefunction
vs n.ext.Somefunction
reinitextensions
- Recompile all extension objects. Normally extension objects are compiled only when they are referenced and their definitions have changed.
Parameters - Common Page
The Common parameter page sets the component's node viewer and clone relationships.
parentshortcut
- Specifies a name you can use anywhere inside the component as the path to that component. See Parent Shortcut.
opshortcut
- Specifies a name you can use anywhere at all as the path to that component. See Global OP Shortcut.
iop
- Sequence header for internal operators.
iop0shortcut
- Specifies a name you can use anywhere inside the component as a path to "Internal OP" below. See Internal Operators.
nodeview
- ⊞ - Determines what is displayed in the node viewer, also known as the Node Viewer. Some options will not be available depending on the Component type (Object Component, Panel Component, Misc.)
- Default Viewer
default
- Displays the default viewer for the component type, a 3D Viewer for Object COMPS and a Control Panel Viewer for Panel COMPs.
- Operator Viewer
opviewer
- Displays the node viewer from any operator specified in the Operator Viewer parameter below.
opviewer
- Select which operator's node viewer to use when the Node View parameter above is set to Operator Viewer.
enablecloning
- Control if the OP should be actively cloneing. Turning this off causes this node to stop cloning it's 'Clone Master'.
enablecloningpulse
- Instantaneously clone the contents.
loadondemand
- Loads the component into memory only when required. Good to use for components that are not always used in the project.
enableexternaltox
- When on (default), the external .tox file will be loaded when the .toe starts and the contents of the COMP will match that of the external .tox. This can be turned off to avoid loading from the referenced external .tox on startup if desired (the contents of the COMP are instead loaded from the .toe file). Useful if you wish to have a COMP reference an external .tox but not always load from it unless you specifically push the Re-Init Network parameter button.
enableexternaltoxpulse
- This button will re-load from the external .tox
file (if present).
externaltox
- Path to a .tox
file on disk which will source the component's contents upon start of a .toe
. This allows for components to contain networks that can be updated independently. If the .tox
file can not be found, whatever the .toe
file was saved with will be loaded.
reloadcustom
- When this checkbox is enabled, the values of the component's Custom Parameters are reloaded when the .tox is reloaded. This only affects top-level parameters on the component, all parameters on nodes inside the component are always reloaded with the .tox.
reloadbuiltin
- When this checkbox is enabled, the values of the component's built-in parameters are reloaded when the .tox is reloaded. This only affects top-level parameters on the component, all parameters on nodes inside the component are always reloaded with the .tox.
savebackup
- When this checkbox is enabled, a backup copy of the component specified by the External .tox
parameter is saved in the .toe
file. This backup copy will be used if the External .tox
can not be found. This may happen if the .tox
was renamed, deleted, or the .toe
file is running on another computer that is missing component media.
subcompname
- When loading from an External .tox
file, this option allows you to reach into the .tox
and pull out a COMP and make that the top-level COMP, ignoring everything else in the file (except for the contents of that COMP). For example if a .tox
file named project1.tox
contains project1/geo1
, putting geo1
as the Sub-Component to Load, will result in geo1
being loaded in place of the current COMP. If this parameter is blank, it just loads the .tox
file normally using the top level COMP in the file.
relpath
- ⊞ - Set whether the child file paths within this COMP are relative to the .toe itself or the .tox, or inherit from parent.
- Use Parent's Behavior
inherit
- Inherit setting from parent.
- Relative to Project File (.toe)
project
- The path, when specified as a relative path, will be relative to the .toe file.
- Relative to External COMP File (.tox)
externaltox
- The path, when specified as a relative path, will be relative to the .tox file. When no external COMP file is specified, or when Enable External .tox is not toggled on, this doesn't have any impact.
Info CHOP Channels
Extra Information for the Environment Light COMP can be accessed via an Info CHOP.
Common COMP Info Channels
- num_children - Number of children in this component.
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
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