COMP Render Page
Parameters - Render Page
The Display parameter page controls the component's material and rendering settings.
Material material
- Selects a MAT to apply to the geometry inside.
Render render
- Whether the Component's geometry is visible in the Render TOP. This parameter works in conjunction (logical AND) with the Component's Render Flag.
Draw Priority drawpriority
- Determines the order in which the Components are drawn. Smaller values get drawn after (on top of) larger values.
Pick Priority pickpriority
- When using a Render Pick CHOP or a Render Pick DAT, there is an option to have a 'Search Area'. If multiple objects are found within the search area, the pick priority can be used to select one object over another. A higher value will get picked over a lower value. This does not affect draw order, or objects that are drawn over each other on the same pixel. Only one will be visible for a pick per pixel.
Wireframe Color wcolor
- ⊞ - Use the R, G, and B fields to set the Component's color when displayed in wireframe shading mode.
- Red
wcolorr
-
- Green
wcolorg
-
- Blue
wcolorb
-
Light Mask lightmask
- By default all lights used in the Render TOP will affect geometry renderer. This parameter can be used to specify a sub-set of lights to be used for this particular geometry. The lights must be listed in the Render TOP as well as this parameter to be used.