Box SOP
Summary
The Box SOP creates cuboids. These can be used as geometries by themselves, or they can be sub-divided for use with the Lattice SOP.
If it has an input then it will create a box that bounds the incoming geometry. Otherwise, the parameters determine the size and location of the box.
Parameters - Page
Orient Bounds orientbounds
- Available only when an input is connected to the Box SOP to set bounds for the box. When Orient Bounds = On it will rotate the geometry to match the orientation of the input SOP used for bounds.
Modify Bounds modifybounds
- Available only when an input is connected to the Box SOP to set bounds for the box. When Modify Bounds = On to enable the transform parameters below to further modify the position and scale of the bounds.
Size size
- ⊞ - Size of the Box or Cube along the X, Y, and Z axes.
- X
sizex
-
- Y
sizey
-
- Z
sizez
-
Center t
- ⊞ - These X,Y, and Z Values determine where the center of the Box is located.
- X
tx
-
- Y
ty
-
- Z
tz
-
Scale s
- Adjusts the uniform scale of the box.
Use Divisions dodivs
- If checked, it divides the box into the number of Divisions specified below. Boxes divided in this way do not appear when rendered because the Divisions consist of open polygons.
Divisions divs
- ⊞ - The number of divisions in X, Y, and Z to split this Box into.
- X
divsx
-
- Y
divsy
-
- Z
divsz
-
Enforcement Bars rebar
- Places four diagonal crossbars in each division of the Box.
Consolidate Corner Points consolidatepts
- Merges the corner points together. Instead of the box being composed of 6 separate faces (resulting in 4 points per corner and a total of 24 points), the corner points are merged together and the box is composed of 8 points.
Texture Coordinates texture
- ⊞ - Determines how the texture coordinates are applied to the box.
- Off
off
-
- Box Inside
boxinside
-
- Face Inside
faceinside
-
- Cube Map Inside
cubemapinside
-
- Box Outside
boxoutside
-
- Face Outside
faceoutside
-
- Cube Map Outside
cubemapoutside
-
Compute Normals normals
- Checking this option on will compute surface normals.
Uses
To create boxes.
You can use the points as an input geometry for the Lattice and Spring SOPs.
Operator Inputs
- Input 0 -
TouchDesigner Build: