The Box SOP creates cuboids. These can be used as geometries by themselves, or they can be sub-divided for use with the Lattice SOP.
If it has an input then it will create a box that bounds the incoming geometry. Otherwise, the parameters determine the size and location of the box.
Parameters - Page
orientbounds - Available only when an input is connected to the Box SOP to set bounds for the box. When Orient Bounds = On it will rotate the geometry to match the orientation of the input SOP used for bounds.
modifybounds - Available only when an input is connected to the Box SOP to set bounds for the box. When Modify Bounds = On to enable the transform parameters below to further modify the position and scale of the bounds.
size - ⊞ - Size of the Box or Cube along the X, Y, and Z axes.
t - ⊞ - These X,Y, and Z Values determine where the center of the Box is located.
s - Adjusts the uniform scale of the box.
dodivs - If checked, it divides the box into the number of Divisions specified below. Boxes divided in this way do not appear when rendered because the Divisions consist of open polygons.
divs - ⊞ - The number of divisions in X, Y, and Z to split this Box into.
rebar - Places four diagonal crossbars in each division of the Box.
Consolidate Corner Points
consolidatepts - Merges the corner points together. Instead of the box being composed of 6 separate faces (resulting in 4 points per corner and a total of 24 points), the corner points are merged together and the box is composed of 8 points.
texture - ⊞ - Determines how the texture coordinates are applied to the box.
- Box Inside
- Face Inside
- Cube Map Inside
- Box Outside
- Face Outside
- Cube Map Outside
normals - Checking this option on will compute surface normals.
To create boxes.
You can use the points as an input geometry for the Lattice and Spring SOPs.
- Input 0 -