Body Class
The Body Class describes the contents of a single body within an Actor COMP. The Actor COMP has a list of all its bodies.
Members
index
→ int
(Read Only):
The index of this Body in its Actor COMP (owner).
owner
→ OP
(Read Only):
The Actor COMP to which this body belongs.
rotate
→ tdu.Vector
:
Get or set the body's rotation in world space.
translate
→ tdu.Position
:
Get or set the body's translation in world space.
angularVelocity
→ tdu.Vector
:
Get or set the body's angular velocity.
linearVelocity
→ tdu.Vector
:
Get or set the body's linear velocity.
Methods
applyImpulseForce(force, relPos=None)
→ None
:
Applies impulse force to a body in a Bullet simulation.
- force - The impulse force to apply to the body.
- relPos (Keyword, Optional) - If specified, applies the force at the relative position, otherwise applied at (0,0,0).
applyTorque(torque)
→ None
:
Applies torque to a body in a Bullet simulation. The torque will only be applied for a single frame.
- torque - The torque to apply to the body this frame.
applyImpulseTorque(torque)
→ None
:
Applies impulse torque to a body in a Bullet simulation.
- torque - The impulse torque to apply to the body.
applyForce(force, relPos=None)
→ None
:
Applies force to a body in a Bullet simulation. The force will only be applied for a single frame.
- force - The force to apply to the body this frame.
- relPos (Keyword, Optional) - If specified, applies the force at the relative position, otherwise applied at (0,0,0).
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