Output Shader - Line, constant, pointsprite, wireframe MAT

Would be killer to have the ability to output the MAT’s shader in the same way you can output the shader of a Phong or PBR material.

Would love to see this on: Line, Constant, PointSprite, and Wireframe Materials. I think I’ve found a way around this several times, but having it on each Material would be helpful. :slight_smile:

+1 !

+1

+1!

+1 please! would be enlightening!