RFE: Channel scope in 'Arrays' tab of GLSL TOPs

Hi there,

Would it be possible to include the ‘Channel scope’ parameter per Array uniform in the
glsl TOP such as it is in the glsl MAT?

This is quite a nice feature, I keep splitting all my chops to fit all the data into a shader.

Cheers,
tim

Any chance this could be implemented in the near future?
(wanted to request this, but then realized I already did :D)

Cheers,
tim