See also Category:SOPs for a full list of articles related to SOPs.
Surface Operators, also known as SOPs, are operators that can generate, import, modify and combine 3D surfaces (also called geometry). The surface types are polygons, curves, NURBS surfaces, metaballs and particles.
Sweet 16 SOPs
The following 16 SOPs are commonly used, we recommend familiarizing yourself with them.
|Circle||Circle, sphere, torus primitives.||Sphere, Torus|
|Grid||Grid, box, rectangle.||Box, Rectangle|
|Merge||Merge and delete.||Object Merge, Delete|
|Copy||Copy or replicate.||Limit|
|Switch||Switch or blend multi-inputs.||Blend, Sequence Blend|
|Texture||Apply texture coordinated to points or vertices.||Material|
|Noise||Apply noise, twist and deform.||Twist, Deform|
|Transform||Transform point positions.||Script|
|DAT to||DAT table to SOP points.||Add|
|CHOP to||CHOP channel samples to SOP points.||Line|
|Trace||Trace a TOP image to polygons.||File In|
|Clip||Clip and carve.||Carve|
|Facet||Facet, subdivide, convert.||Subdivide, Convert|
|Sweep||Sweep, skin, rails.||Skin, Rails|
|Sort||Sort and reorder.|
- 3D geometry data, processed on CPU
- Import: .fbx importer, File In SOP - recommend importing geometry from more mature modelers
All SOPs are documented in the Category:SOPs.