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Contents

Procedural Architecture

Authoring in TouchDesigner's Network Editor

  • visualize your data going through TouchDesigner networks with powerful interactive Viewers on all nodes
  • WYSIWID interface - what you see is what it's doing
  • zoomable user interface
  • mixed nodes - any combination of Operator types in a network - mix CHOPs with TOPs and SOPs, enabling tighter “in-the-zone” workflow
  • edit multiple Operators’ parameters simultaneously
  • drag-drop external files into network workspace including all media files and components (.tox files)

Image Manipulation and Compositing

  • realtime GPU-accelerated compositer with image effects (TOPs)
  • over 70 types of image processing operations
  • TOP compositing system multi-purpose - used for preparing textures of 3D renders, building control panels, compositing output movies
  • many Pixel Formats from 8-bit color RGBA to 32-bit floating point color channels
  • truly mixed 2D and 3D - apply 2D FX to a 3D render and composite with other 2D and 3D layers
  • streaming and compositing high definition multi-layer movies from disk in realtime
  • smooth video input from multiple cameras – HD-SDI capture cards, USB and FireWire cameras, webcams, TV tuner cards, supports most capture cards
  • machine-to-machine movie streams - from one TouchDesigner process to another TouchDesigner process on another computer at realtime speeds in high resolution using gigabit Ethernet
  • multi-frame image blending, feedback, color correction, blurs, time-warps
  • all renders and composites off-screen at any resolution and can do multiple realtime 3D renders in one frame
  • video file formats - reads QuickTime, H.264, .wmv, .mpg, .tif, .jpg, .flv, .avi, .rla, .swf, .mp4, .gif, .psd
  • renders text with all TrueType fonts
  • movie output with audio to MP4 and QuickTime movie formats, including realtime H.264 encoding, plus still images and sequences
  • playback of multiple HD movie streams in realtime
  • outputs any combination of images to multiple displays
  • user-programmable image operations with GLSL pixel shaders, geometry shaders and vertex shaders
  • new materials and shaders system (MATs) integrated with TOPs (bump, multi-layer, displacement, reflections, etc)
  • C++ and Shared Memory TOPs allows you to write operators that access images and data in other tools and devices
  • HDR High Dynamic Range support
  • support for 10-bit color display monitors
  • resolutions up to 1280x1024 (unlimited in Pro version). mixed resolutions, adaptive animated resolutions
  • OpenCV and blob tracking
  • Cineform support
  • HD-SDI support

Modular Node Architecture: Components

  • Components hold a network of OPs, so you can encapsulate objects, scenes, effects, control panels and presets.
  • Components contain any combination of TOPs, CHOPs, SOPs, DATs objects, and materials
  • Components allow any combination of inputs and outputs - TOPs, CHOPs, etc.
  • Control Panel components
  • easy to share, easy to experiment - save out a Component to a .tox file for easy sharing with other users/projects
  • panel components can include a UI control panel or a full interactive 3D rendered scene
  • every component can have its own Timeline
  • Palettes of components are libraries of components from Derivative and user community - movie bins, image blender with 25+ blend modes, media player
  • easy to share, experiment with & re-purpose components (via .tox files)

Interface Design and Control Panels

  • control panels and custom user interfaces made with open-design Container, Slider, Button, Text Fields components
  • easy to access gadget states via Panel Values: momentary, toggle, radio buttons, drag out, UV, disabling, etc
  • fully programmable gadget logic and appearance - buttons are programmable, rollover triggering, flexible panel layouts
  • TUIK is a ready-to-use family of user interface gadgets prepared by Derivative - much of TouchDesigner's ser interface is made in TUIK
  • 3D interactive gadgets - Render Pick technology
  • use movies and motion graphics for UI gadgets
  • click, vclick, Multi-touch
  • TUIO
  • UIg

3D Surfaces and Geometry (SOPs)

  • imports 3D models and scenes via FBX from Maya, 3DS MAX, Houdini and others
  • polygons, meshes, NURBS, beziers, metaballs, subdivision surfaces
  • node-based procedural modeling (Academy-Award-winning SOPs)
  • GPU-based bone-weighted deformations for characters
  • L-Sytems
  • Metaballs
  • UV texture mapping methods
  • simple 3D modeler

3D Rendering

  • materials and shaders system (MATs) integrated with TOPs compositing engine
  • Phong super-shader material supports soft-edge cone lights, rim lights, fog, alpha blends and multi-layer textures, bumps, displacements, reflections, transparency, darkness, emission
  • real-time rendering of 3D scenes, including multi-pass rendering
  • anti-aliasing
  • 3D Textures and 2D texture arrays
  • real-time depth shadows
  • GLSL pixel shaders, vertex shaders, and geometry shaders
  • deformations in programmable GLSL vertex shaders
  • integrated particle system with sprite rendering
  • 2D fully integrated with 3D - apply 2D effects to a 3D render and composite with other 2D and 3D layers
  • 3D picking from any Render viewer gives access to all scene information, usable in 2D gadgets
  • Cube Map renders for full 360 degree coverage
  • Geometry Instancing
  • HDR, .dds
  • Depth-Peeling rendering
  • SSAO TOP screen-space ambient occlusion
  • Mental Mill shader compatibility

Motion and Control Channels (CHOPs)

  • 120+ motion Channel Operator (CHOP) types
  • Keyframe Editor (Animation Editor) and Keyframe Component provide flexible real-time keyframing system
  • OSC (Open Sound Control) in and out
  • interoperable with Ableton Live
  • CHOP channels can be exported to (drive) parameters
  • MIDI in and out
  • Time Slicing technology keep data and video smooth even when the system is heavily taxed or intermittently loaded.
  • LFOs and Oscillators
  • motion clip blending and sequencing system for full show control (Pro version only)
  • live motion channels can be recorded into the Record CHOP
  • Joystick and uSoft controllers. Keyboard/mouse
  • inverse kinematics can drive 3D objects
  • C++ and Shared Memory operators let you customize input and output devices for your computer

Audio

Inputs, Outputs and Networking

  • Network Protocols - UDP, TCP/IP, UDT, Serial
  • Arduino Serial Device Interface and other serial port character streams and numeric data in/out* output renders to movie files or still images
  • OSC in/out (TouchDesigner-to-Audio apps), Touch In/Out (for TouchDesigner-to-TouchDesigner)
  • live Video In – support for multiple cameras – HD, FireWire, DV cameras and inputs, USB cameras and webcams
  • special SDI video in and out
  • shared memory with other applications like ARToolkit
  • networked movie streams - from one TouchDesigner process to a process on another computer, real-time frame rates at hi-resolution over gigabit Ethernet

CUDA - GPU Parallel Processing

  • TouchDesigner supports programs written for CUDA on GPUs, NVIDIA's parallel-computing environment

Procedural Scripting, Tables and String Arrays (DATs)

  • DATs – Data Operators can be used to hold any text data – raw ascii, scripts, etc or table data such as spreadsheets, csv files, etc.
  • DATs that execute short scripts when events happen in control panels, data flowing into TD, …
  • DATs are used for building UI, scripting, table management, variables, macros, HTML access, XML parsing, expression evaluation, ramps for the Ramp TOP and even for generating 3D in SOPs
  • concise scripting and expression language
  • scripts can be triggered by user interface events and internal/external states
  • tables as text arrays for managing large amounts of project data
  • unique procedurally-generated data tables reduce need for scripting
  • retrieve any HTML or XML via http:// addresses via Web DAT
  • procedurally parse, extract, and filter XML data
  • Macros and Variables

Robustness and Production-Proven - Scaling to Large Projects

Playing your Custom Applications

Tools

Personal tools