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Bone Group SOP

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Summary

The Bone Group SOP groups primitives by common bones (shared bones). For more information regarding using Bone Groups for deforming geometry, see this article: Deforming_Geometry_(Skinning). All capture weights are re-normalized.

Parameters

Max Bones Per Point - Trims the number of bones per point by ignoring the bones with the lowest weight until this maximum number is met.

Max Bones Per Groups - The maximum number of bones allowed per group of primitives. If there are more bones than this number, a new group is created.


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