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Camera ZED

Discuss graphics hardware, computer hardware, and input/output devices to use with TouchDesigner

Re: Camera ZED

Postby asterix » Tue May 01, 2018 6:09 am

Hi Malcom,

looking at the z for a coming project. Should I hold off for an official top from TD or just dive in and write my own?
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Re: Camera ZED

Postby malcolm » Thu May 03, 2018 4:15 pm

It's probably 1-2 months away from being released. We just got a new co-op programmer in whose likely going to be doing the work.
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Re: Camera ZED

Postby asterix » Mon May 07, 2018 10:07 pm

Oooh might just scrape in on time. Wondering if i make a start anyway could I shoot through some queries and possibly contribute back to the project.
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Re: Camera ZED

Postby michela » Wed May 23, 2018 7:57 pm

One request for the TD ZED implementation - play nicely with SteamVR

There seems to be some differences between the ZED SDK implementation for Unity and for UE4. Whereas in Unity you can access the ZED depth camera but still use a Vive setup for tracking, with UE4 this is blocked for some reason (forcing you to use ZED for tracking). Would be great if TD implementation behaves more like Unity than UE4 in this case! The inside out tracking via stereo binocular ZED is interesting but doesn't compare to Vive.
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Re: Camera ZED

Postby quangthuchien » Tue Jul 03, 2018 4:50 pm

Hi Malcom,
Any updates on zed for TD? I'm thinking about using the camera for a project and that would be super helpful
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Re: Camera ZED

Postby malcolm » Tue Jul 03, 2018 4:52 pm

It seems like it's 90% done so far. We are dealing with some lingering integration issues related to CUDA. Hopefully we'll put out a build soon with it.
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Re: Camera ZED

Postby asterix » Mon Jul 09, 2018 12:12 am

Awesome! I was just about to write my own. If you need a beta tester :)
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