Login | Register 
FEATURES
APPLICATIONS
DOWNLOADS
EDUCATION
BLOG
WIKI
FORUM
STORE

Better way to handle fbx animation

Send us your requests for enhancements (RFEs)

Better way to handle fbx animation

Postby barakooda » Tue Jan 08, 2019 8:52 am

Hi there,

1.
FBX bring with it animation,
If I want to substitute this animation with other fbx animation (assume support by rig)
I cant just copy the import animation chop.

If i could just copy or handle the animation information more easily it was great.
for now as it seem, the import animation chop must stay under the fbx container.

2. auto scale modifying on could be handy too.
for now we need to change values in two places, multiply *Armature:s* channels by scalar (0.01)
and the change the geometry container scale to 1 .

3. found out that fbxs sometime need to be reloaded in order to work after loading again same toe.

thanks !
User avatar
barakooda
 
Posts: 651
Joined: Fri Nov 27, 2009 5:08 pm

Re: Better way to handle fbx animation

Postby eric.b » Tue Jan 08, 2019 3:41 pm

For #3: Do you experience this issue with all FBX files, or specific ones?
User avatar
eric.b
Staff
 
Posts: 113
Joined: Mon Jun 13, 2016 3:53 pm
Location: Toronto

Re: Better way to handle fbx animation

Postby barakooda » Wed Jan 09, 2019 3:41 am

It seem to appear some of them (maybe it was material \ deform paths bug).

Shared with you rar file with fbxs (let me know if you got the invite) .
for first bug just extract rar and run the toe project.
User avatar
barakooda
 
Posts: 651
Joined: Fri Nov 27, 2009 5:08 pm

Re: Better way to handle fbx animation

Postby eric.b » Wed Jan 09, 2019 11:20 am

I got it thanks. I'll have a look.
User avatar
eric.b
Staff
 
Posts: 113
Joined: Mon Jun 13, 2016 3:53 pm
Location: Toronto

Re: Better way to handle fbx animation

Postby eric.b » Thu Jan 10, 2019 4:04 pm

For #1, you could choose "Output Full Range" from the Play Mode menu on the Import Select CHOP, then save it out to disk and bring it back to TD with a File In CHOP to use elsewhere.
User avatar
eric.b
Staff
 
Posts: 113
Joined: Mon Jun 13, 2016 3:53 pm
Location: Toronto

Re: Better way to handle fbx animation

Postby barakooda » Thu Jan 10, 2019 4:15 pm

User avatar
barakooda
 
Posts: 651
Joined: Fri Nov 27, 2009 5:08 pm


Return to Wishlist and RFEs

Who is online

Users browsing this forum: No registered users and 8 guests