I am trying to create the feel of ‘momentum’ in CHOPS as a value rises.
I want the movement on each beat/button press to accelerate from a value and then slow down its rate of acceleration until it reaches then next value. A triggered pulse up and down is simple enough to create and appears in lots of tutorials, but this triggered pulse up with a changing rate has me stuck.
I have tried using a button or beat chop to a COUNT CHOP with a filter/lag but it is not quite creating the effect. Or perhaps I have not laid it out quite right. If I was more able with mathematics I’m assuming an alternate approach would be to do it with a formula.
another option, as you said, would be to look up the mathematical formula online, and code it in python or with an Expression CHOP. These mathematical options might look a bit intimidating at first, but often are not overly complex to put together. SpringCHOP.toe (3.91 KB)
I hadn’t tried that CHOP - that’s exactly what I’m after! Thanks so much. I’ve added it to a timeline CHOP to get the climbing momentum effect. But…
Is there a simple way to stop the value descending as the oscillator falls/button is unpressed? So the overall value doesn’t pulse backwards but only climbs? SpringCHOP.toe (4.6 KB)
I had a look at your file, I’m not 100% sure that I understood what you are trying to do,
but you could try a momentary button, connected to a count CHOP, connected to the spring CHOP.
example attached. SpringCHOP momentary.toe (3.68 KB)