again after quite an effort to compile this great piece from vincent i have to give up, im not smart enough to get it work!
has anyone in the community compiled it and is able to share the dll to the rest of us?
it would be very nice to get finally hands on!
thank you
luca
Hi , me again, so after installing experimental build and visual studio, I get failed to load flex.dll, the file is in right path. what can I do to debug situation from there? thx
or you think maybe graphic card is too low to even load dll or something.
This laptop is quite weak m850 nvidia. i was hoping i could still try with just few splashs
Make sure you copy the other nvidia dlls alongside the flexChop.dll, from the readme :
“You also need to manually copy the flex .dlls (NvFlexDeviceRelease_x64.dll, NvFlexExtReleaseCUDA_x64.dll, NvFlexReleaseCUDA_x64.dll) from flex\bin to CHOP\Source\Release or the FlexChop dll will fail to load.”
Except not CHOP\Source\Release but the TD plugins path.
Will update the doc/toe for the new experimental builds at some point.
Ok so you think it has something to do with me using the 99 version? I see, because I did copy past dll file and the 3 others in plugin path and still red everywhere.
Why macintosh sold so many computers? they made it user friendly!
The strange thing is; I still get a message ‘’ this operator requires a Commercial or pro License. despite installing latest version.
I figured the plugin folder is the Sample/cplusplus/chop.
cuda 8.1 is installed…
sorry quite confusing, got 2 computers with 2 touch designer an 88 and 99 version, dll failed to load or requires com or pro. I did copy all these files in ; C:\Program Files\Derivative\TouchDesigner088\Samples\CPlusPlus\CHOP. one pc is laptop the other has windows 7 but good geforce at the moment, not working with either. maybe I’m just really unlucky, I realise that. at least you get feedback from user point of view. probably this windows 7 is to blame
Vinz, in your patch is there a way to readily change the geometry of the collision planes. For example making the planes with a higher poly count like a sphere. I see the calc_planes_equations Base, but I have no idea whats going on inside.