[size=150]Build 2017.35560 posted[/size]
This update took longer than planned as we’ve been wrestling with some really pervasive bugs. But we want to share this with you for all the new features and goodies that we just can’t keep to ourselves any longer. It’s the season of giving!
Of course this is Experimental, there are bugs, known issues, and some things are a work in progress. Please give it a test and let us know what you like and what issues you find. (you can also let us know what you don’t like )
[size=150]Great New Stuff[/size]
The Movie File Out TOP now renders out image sequences in a bunch of formats (.tiff .jpeg .bmp .exr .png). (work in progress)
New Audio Render CHOP build on the Steam Audio API to help you easily spatialize audio. Simply use COMPs to position your audio sources in your 3D environment.
The Script SOP has a bunch of new python options to create and control beziers, futhermore the modelSOP Class now has access to all the same building methods as the scriptSOP Class. (documentation in progress)
Analyze CHOP now has a new ‘Duplicates’ function which tallies how many times a value is present in a channel, the sample index of the first occurrence of that value, and so on. We think this will be useful for many things, but it was initially inspired by histogram-pixel-counting desires.
Parameters can new be set to Read Only parameters. Perhaps you are designing a component and it will completely break if a user changes 1 parameter? Now you can ‘Enable Read Only’ from the parameter’s RMB menu. (work in progress)
The TCP/IP DAT now supports multiple NICs (network adaptors). Why? Because someone asked for it!
New cornerPinSOP component added to the Palette, as well as some nice updates to KantanMapper like bezier soft edges and shapeID written into UV map.
There is also a huge list of bug fixes and other improvements touching FBX, NDI, Speed CHOP, Saving TOPs, GLSL, Alembic, C++ SOP… so much! Please review the release notes for a complete list of changes.
Release Notes
Download
Experimental is coming along nicely, but we still need your help testing scenarios and existing project performance before it will be ready for Official. Please download and dive in!
Happy Holidays