Computer graphics and rendering is quite a bear and might be something that you may want to digest in pieces as you’re working through learning TouchDesigner, otherwise it can be a whole maze to learn itself.
If you wanted to learn about computer graphics on their own separate from TouchDesigner, you can google “introduction to computer graphics”, looks like there are many university course materials you can check out. A lot of people recommend this udacity course:
But i remember it getting quickly math-y for me. Definitely worth a shot though as it will basically teach you GLSL in parallel, and it’s quite comprehensive.
But don’t be afraid to just read Wikipedia or something from OpenGL’s wiki (since TouchDesigner is made with OpenGL) about what you’re working on.
Or if you’re working on trying to make feedback trails you can learn different ways of approaching it by reading things on stack exchange: gamedev.stackexchange.com/questi … ail-effect
The above is what worked for me, since I didn’t want to steer away from learning TouchDesigner just to learn graphics while I was working on projects, and it was a bit easier to digest little chunks at a time. Asking questions is good too!
Could cover your book in 3 days and go thru the examples.
I had many tries with TD, now finally with a decent computer and your book I feel enthusiastic about it!
We’ve just finished transitioning the book to using GitBook. Some of the benefits:
Uses Markdown instead of LaTeX, so should be easier for people to add/update it
Because of Markdown, no LaTex build environment needed, just updating the Markdown files on the repo and GitBook handles recompiling everything.
GitBook has a web readable version of the book that works on desktop and mobile
GitBook not only creates a PDF, but also ePub and Mobi version of the book for e-readers and iPads
There’s some more things we’ll update to make for a better experience, like making the graphic elements a bit more friendly for printing and e-readers, etc etc.
The first post is a bit old now, so we’re not using latex anymore. It’s all in markdown and a service called GitBooks renders the markdown into a web readable version, pdf, epub, mobi, etc.
If you go to nettoyeur’s link there’s different reading options there.
Hi all !
It’s well written and makes it easy to understand the workflow in TD. Already half way through this book, can’t wait to put some of the concepts into практике. Thank you very much!