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stereoscopic 3d projectors

Discuss graphics hardware, computer hardware, and input/output devices to use with TouchDesigner

stereoscopic 3d projectors

Postby marlus » Tue May 23, 2017 3:34 pm

Is it possible to create stereoscopic content on TouchDesigner for Optoma's 3d projectors / glasses /3d rf emitter, based on VESA standard?

Thanks!
marlus
 
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Re: stereoscopic 3d projectors

Postby marlus » Wed May 24, 2017 12:55 pm

Found now this page on the wiki:
http://www.derivative.ca/wiki088/index. ... nGL_Stereo

Is this the way to go?
marlus
 
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Re: stereoscopic 3d projectors

Postby bwheaton » Thu Aug 31, 2017 1:20 pm

We've done this manually, sending top/bottom format video.

Projector interleaves the right and left eye and toggles the glasses.

Bruce
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Re: stereoscopic 3d projectors

Postby marlus » Tue Oct 24, 2017 1:31 pm

I've enabled NVIDIA 3d Vision and it's working, but after inserting the system variable TOUCH_STEREO=1, TouchDesigner 099.2017.10000 is taking a long time on the startup brand screen and doesn't start. I will try now to update TD to the last build..
marlus
 
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Re: stereoscopic 3d projectors

Postby marlus » Wed Oct 25, 2017 12:17 pm

I've updated to the last build: 2017.14220, but still having the same problem, TD doesn't start with the TOUCH_STEREO=1 system variable after showing the startup screen for 1 minute... Removing the variable or changing to TOUCH_STEREO=0, TD opens normally in few seconds.
marlus
 
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Re: stereoscopic 3d projectors

Postby bwheaton » Wed Oct 25, 2017 12:25 pm

There may be some downstream elements to what you're trying to do.

Nvidia stereo can be either left/right on two connectors, or a 120Hz interleaved signal on one connector.

So - can you enable stereo in another app, to see that your cabling is correct? If your cable paths or any gear in the signal path doesn't support the mode, that may prevent Touch starting.

In fact - I suspect you may need to get your signal correct first, so NV knows what 'type' of stereo to use, then enable in touch after? I'm saying you should get your system into a resolution and refresh rate that supports 3D, then start Touch.

As I said before - manual is possible too. a 1280 x 1476 or so signal with left eye and right eye in a top bottom configuration works, and as I recall, the projector even decided it was 3d automatically.

Bruce
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Re: stereoscopic 3d projectors

Postby marlus » Wed Oct 25, 2017 2:14 pm

Hello @bwheaton

I'm using optoma projector and glasses using 120Hz interleaved signal.
It's already working when I open the NVIDIA 3D Vision config/test software.

What's the configuration for this interleaved signal?

Thanks!
marlus
 
Posts: 31
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Re: stereoscopic 3d projectors

Postby bwheaton » Wed Oct 25, 2017 2:26 pm

Sounds like you've done what I was suggesting, although, if you could manually switch to that 120Hz signal type, it may help - the NV test code will switch resolutions and TouchDesigner won't.

Bruce
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