Pipeline from Maya/3DSMax etc.?

I am interested in finding the best ways to bring models from other 3D programs into touch.

simple meshes are easy enough but fully rigged characters for example, and maybe animation channels for walk cycles etc. would be ideal but not easy so far.

I remember that the houdini list has some MEL scripts for getting stuff from maya to houdini.

anyone had any success with this kind of stuff?

I’m about to try installing Maya to start trying to figure some of it out.

Rod.

i use the *.mov format from maya to touch for animation channels
works quite well - you just rename the *.mov to *.chan

there are *.fbx from maya as well you can download it
usa.autodesk.com/adsk/servlet/in … eID=123112
but it won’t do rigged things into touch last i checked (067 admittedly)
nor bake out animation (morphs/dynamics)

i have a script which will output *.obj sequences from maya and *.fbx as well and you can load them in and cache it. (you’ll need to write a script that will import huge sequences of files for you. i never got that far as i suX0rs with touch script still, esp all the system commands)

happy to provide that somewhere (or if we can extend the uploads on this to include *.mel files)

I’ve allowed the uploading of .mel files. Try it now.

hmm its still not working for me

oh well here it is

global proc exportSeries(string $name, int $start, int $end) {

int $i;
string $fullname;
FBXExportShowUI -v false;

// save the current time
float $ct = `currentTime -q`;

// loop thru a range of frames
for ($i = $start; $i <= $end; $i++) {

	// set the current time
	currentTime $i;

	// write out an OBJ
	// plugin loaded already

	//file -rename ($name + "." + $i);
	//file -save -type "OBJexport";
	
	FBXExport -f ($name + "." + $i);
	FBXExportEmbeddedTextures -v false;
}

// restore time
currentTime $ct;
FBXExportShowUI -v true;

}

We will have a more recent FBX, .3ds and .obj conversion to Touch in the next build of 068. We’re not supporting character imports - use at your own risk.