But I thought instancing might be easier - which turns out - needs a shader or something as currently we can’t actually access the cache TOP via instancing. So it’s not quite as trivial as I thought but have a look. Essentially we need to specify the index of the 2D Texture array which is to be written and offset the w texture coordinate for each instance by the same amount.
With instancing you can add some nice effects, check out the sort SOP and set the Point Sort parameter to Random for some interesting variation.
Let me know if you have any questions
Cheers
Markus cachelike.tox (2.08 KB)
Hi guys, this is a pretty late response but I had been wondering the same thing, getting the output of a containerCOMP to nullTOP and I was able to do it using the opViewerTOP, however the resolution needs to be adjusted.