how to render using alpha?

I can see the discard pixels according to alpha option, which is not the same as using alpha when rendering.

I know there’s an option somewhere, and I know there’s also a problem with the current implementation (I think) that requires objects using alpha to be zsorted basically by hand?

Can someone from derivative explain how to properly render objects which have textures containing varying degrees of alpha?

thanks!
dani

Here is our wiki article on alpha (transparency). It’s still a work in progress so any input you have an it would be great to know.

derivativeinc.com/wiki/index … ansparency

But yes it’s true that you need to manually setup the sorting of your objects by hand right now.