BSolver observations and questions

I have been playing with bullet solver a bunch lately and have some questions.

If the solver is not playing + has been initialized, all the actors are still cooking. Is it possible to make the actors work like static geo’s until the solver is actually running? I’m not sure what is cooking when the solver is initialized and nothing is interacting or moving with physics.

My only solution is to create a copy of all of the actors as geo comps and switch between them, turning off the rendering for all the actors.

Secondly, adjusting the simulation speed produces very different physical results. Can anyone explain why this would be the case? Here is a toe to explain:
weird_physics.tox (2.64 KB)

I would expect half speed to do the same thing, just slower.

I’ve fixed simulation speed so it doesn’t significantly change the result of the simulation.

I will investigate the overcooking issue.