Hi - I’m trying to control 16 lights that I have placed around a room in a circle. I have a table of real positions, with corresponding fixture ID’s, which I’m using to create instanced geometry. Then I have a virtual sphere moving around the circle. I want the sphere’s position to be used to select an ID of one of my Geos. How could I go about this? It doesn’t need to be super accurate, the nearest neighboring ID to the sphere would suffice. Toe attached…
Or in other words - how do you find the sample index in a set of two channels, where a pair values match at the same index across the two channels? IE
given two channel operators, value (time slice) & chop (multi sample)
value[0] == chop[0][n] && value[1] == chop[1][n]…
could probably use numpy but I’m not sure that is the best way to do it.
Thanks!
B
lightidea1.toe (12.2 KB)