I always find myself wishing there was one place where I can quickly access and tweak all the important parameters in a project. Attached is my first working prototype. Do you guys think this is a good direction? Or are there other obvious alternatives I’m not considering? Looks like the opFinder component in the palette could be a more robust solution, but I wasn’t sure how to add custom parameters to it.
I didn’t bother making the example project very clever, but try using your own project to see if it makes it easier to access all your custom pars. custom_par_outline.tox (4.09 KB)
very helpful! will try this out with a project tonight. If you use Tags you could fetch parameters from all kind of operators additionally. … now if we could only tag parameters…
Nice, very cool and useful tool. In most of my scenes I have hundreds of custom parameters so I think being able isolate specific nodes to include by using tags would be very helpful.
tagging individual parameters is exactly the dream i have been chasing!
I do think that the opFind maintains hierarchical order…but not sure how to influence sibling order
Are there any other methods you guys use to organize the parameters of a project that you need to tweak? I’m never quite sure how to bring parameters in and out of a project hierarchy. Seems like an inherent programming issue…like when is something implicit and when is it explicit Feels like chasing the god particle to me…