Colour Blindness .tox + RFE

I made a color blindness simulator I thought I would share. Consider running your next color scheme through it to ensure you are making something that everyone will be able to utilise.
Color_Blind.tox (5.43 KB)

TouchDesigner’s native colour scheme to a person with deuteranopia, which is 8% of some populations!

The native operator color scheme is not optimized for the color blind! Can you tell which null is which? The flags are also hard to tell what is what. I imagine a color blind person could use TD much easier if a few simple UI options were available in the network editor

RFE: 1: Add a texture to each OP along with the color, giving more meaning to the color blind.

RFE 2 :Change the flags on ops to each have a unique icon or shape instead of a circle.