GLSL features

I’ve found some GLSL shaders that require uniform bool and uniform int . Are or can they be supported in Touch?

Also can there be a load Variable function for GLSL TOPs like GLSL MATs?

I’ll add this to my todo (I’ll add both features).

For now though you can just use floats to do the same things as bool and ints anyway. Just use 0 and 1 for bools, and round the float to ints.