Ambient Occlusion included in 185 drivers?

just read something about “Horizon Based Ambient Occlusion” build into the 185 series drivers. Does this mean that the driver automatically calculates the AO and we could (in theory) get that info into TOPs, without needing to write any shaders?

I haven’t heard about that yet, where did you read it?

anandtech.com/video/showdoc.aspx?i=3539&p=2