Is there a way to
- UV map a 3D object
- modify textures, project lights, etc onto the object
- Bake the textures lights etc onto the surface UV
- unwrap that UV displaying all the surface treatments?
I’m trying to pixel map a 360 degree LED sculpture and create content that is informed by the shape.
Notch has a similar workflow using the UV Camera.
notch.one/learn/academy/ (lesson 016)
Any help would be appreciated, thank you!