When rendering above 30pt size, it uses Polygon rendering. So you are seeing the results of the GPU anti aliasing. What kind of performance difference do you see when using bitmap?
Oh, ya at that size it’ll be hard to do bitmap. It will use a massive amount of GPU memory. How does the polygon look when you are looking at it at native resolution on the final display?
I came across the same problem, and my solution was to make PNG files for the huge characters in a external image editing software. It was ok for 6 characters, but I imagine that for you probably it won’t do.
Would like to learn a way to solve this problem too.
Ah, I see the issue. The polygon fonts were disabled during the macOS port but never re-enabled for Windows. It was using Texture based fonts instead for those cases. I’ll fix this for the next 10000 series build release. Sorry about that.
Thanks for the fix. Please see this bug report where I previously reported the same Polygon rendering issue as well as a Stroke rendering issue in the Text TOP that seems related: viewtopic.php?f=12&t=10889