unfold 3d

Any idea of how can I unfold geometries in td.
Basically starting from a polygon unfolding into a cube for instance.
I can imagine slightly you could use Lsystem for that. But main stem does not really behave like branches if you see what i mean.
is it more of a glsl topic?

How many polygons?

You could certainly do this with instances and some clever CHOP math, but if you’re looking for something more generalized you might want to consider a geometry shader - that’s where I’ve seen folks have the most luck with per face transformations on the GPU.

Some very good ideas for a geometry shader are in a PDF here [url]https://www.leovst.com/radar/[/url]
leovst.com/s/Vansteenkiste_ … rPaper.pdf

Cool thx david, loads of cool ideas in there!

Thanks for that link, great white paper!