We also added support for serial-based Hokuyo laser sensors in the new Hokuyo CHOP. Please give it a test run!
For GLSL programmers, we added support for #include statements on GPUs/Drivers whose GLSL compiler support it. Node paths can be used directly, including relative paths. This was direct fallout of some excellent and inspiring work presented at the TouchDesigner Berlin Summit at the beginning of the month.
Here’s a video of that talk - GLSL Fluids for Great Shader Success
Yes, we reset build numbers with the switch to 2018. Since we roll through numbers so quickly we never want to be talking about 10k series from 2017 and 10k series from 2018, that could quickly become confusing. So odd numbered years will be 10k, 30k, 50k… even numbered years will be 20k, 40k, 60k
BACKWARDS COMPABITIBILITY WARNING - Now Python None object to string casts to instead of ‘None’ within parameter evaluation for operator parameters only. Will work with list objects as well.
Another week, another Experimental build! We are focusing efforts on squashing all bugs you report to get this branch production ready. Please give experimental a try and report any issues you encounter.
We have added support for the new D400 series RealSense cameras to the RealSense TOP. This required supporting Intel’s new librealsense library which also brings cross-platform support so you can use it with macOS 10.13+. Unfortunately the RealSense CHOP does not get an update as this Intel library does not support those features.
We have also gone through a long list of DMX bugs and enhancements.The DMX In CHOP now handles DMX start codes and a number of multicast issues and general bugs have been solved.
The Audio Render CHOP also now has a ‘distance_attenuation’ channel when used with an Info CHOP, and a number of Palette components were also updated. See the release notes for all the details.
Also we have discovered there is a bug in the librealsense library on macOS computers that causes a crash as soon as you try to change a setting. It is a known issue mentioned in the github repo for this librealsense library, we’ll have to wait for a fix on that.
@ben if this was the prob, please just email me the location ,i think i can send you one,hope its not too expensive on shipping it to Canada the_3eyesnuts@foxmail.com
We have a D435 on the way, but there is a known Issue in the librealsense2 library for macOS right now so we can’t do anything about it until that is fixed. So in summary, the Realsense TOP will now support F200, SR300, R200, LR200 and the ZR300 in macOS, but no D-series camera will work. On Windows, they are all working.
This new update includes new features in geometry shaders like more built-in functions (TDWorldToProj, TDPerlinNoise, and TDSimplexNoise) and the ability for "Output Shader’ to include the geometry shader. Fish Eye and Dual Paraboloid rendering can now work with geometry shaders as well.
We had to disable D400 series RealSense support on macOS only as the Intel libsense library has a fatal bug in it currently. Look for us to re-enable this as soon as it gets fixed in the API.
There are dozens on bug fixes and improvements as well, including a big update to OP Snippets. Keep the bug reports coming, this branch is getting very stable now!
Excited to introduce CodeMeter Dongle Privacy for components. This lets you create private components and applications that run on dongles you setup for your clients (requires appropriate TouchDesigner or TouchPlayer license).
With the addition of a new PreFilter TOP, you now have more options to Pre-filter environment maps on the GPU for use with the Environment Light COMP. Both Diffuse and Specular Maps can be separately pre-filtered using this workflow.
The Execute DAT gets helpful onProjectPreSave and onProjectPostSave callbacks for prepping save states and initializing projects after saving.
It’s all bug fixes this time as we focus on stability and performance. This build of experimental is a release candidate for Official which will be updated soon. We encourage you to give it a try to see if you encounter any issues and recommend beginning to move our projects over to this branch to take advantage of the many performance optimization with the the 2018.20000 series of builds. Report any issues you find int he Bugs forum.
We know about the empty crash dialog on quitting, and we think its fixed in the next build we will post.
Could you explain #1 further?
I couldn’t reproduce this so some questions came to mind.It is with a particular TouchDesigner file? Does the file have audio output? What are the machine specs? internal sound or outboard audio?
Hello Ben,
My machine specs are below.
It happen with or without file, only opening TD 099 2018-21670 (non-commercial licence)
It happen only with my Motu UltraLight MK3 card, not with other output: built-in, Blackmagic UltraStudio MiniMonitor or soundFlower.
Playning sound from TD, sound is good on any output but crapy with Motu
Playing sound from iTunes to Motu output, it sounds good if TD is closed, crapy when TD is open
Playing sound from iTunes to any other output, it sounds good.
No problems with TD 2017-15400 (education licence)
No problems with TD 2017-16620 (non-commercial licence).
Thank you for your dedication,
Jacques