Hi!
Why doesnt my function work in my shader? I keep getting:
out vec4 fragColor;
void main()
{
vec2 st = gl_FragCoord.xy / uTD2DInfos[0].res.zw;
vec4 color = vec4( rect(1.0, 1.0, 1.0, 1.0) );
// vec4 color = vec4(1.0, 1.0, 1.0, 1.0);
fragColor = TDOutputSwizzle(vec4(color) );
}
vec4 rect(float r, float g, float b, float a) {
vec4 color = vec4(r, g, b, a);
return color;
}
shader.toe (4.17 KB)