frustum culling

Has anyone implemented frustum culling TD? If you aren’t familiar, it disables the rendering of geometry outside of the camera’s view cone which helps in terms of speed and frame rate. It’s sort of a built in feature in Unity and I think it would be very useful to have in TD. Has anyone out there implemented this?

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I am also interested in this topic, although the topic is 3 years old. Does TD already implement frustum culling, or it needs to be done by hand?