Hi everyone!
I’m trying to make a mini game that give you points every time you hit an object, I’m using a lock (a value from a CHOP) to prevent many hits during the animation of the hit. Everything works fine when I view the project in a window but when I use Perform mode the value of the trigger CHOP I’m using to lock the object doesn’t return to 0 and prevents further hits from being detected
Does anyone else had this problem before? Am I missing something?
I’m using TD 099 64-Bit Build 2017.10000 (Windows)
Here is a file to test this behavior
notReseting.8.toe (6.95 KB)