I just upgraded to 099 from 088 educational. The entire interface looks scaled and aliased. Is it yet another Windows high DPI UI scaling issue? Or is this because I went from an educational license to a non-commercial licence? I thought only the resolution of the media was affected, not the interfaceā¦
I already tried disabling the UI scaling in the properties of the .exe file, but to no avail.
If you have DPI scaling turn on for Windows, then TouchDesigner will use that same DPI scale level. The method we use right now isnāt perfect though, as we are rendering at a lower resolution and scaling up. Native higher DPI rendering will come later. Your license wonāt affect the UI quality one way or another, so thatās not it.
Itās a feature that was added in 099, since previously people were having to set their high DPI monitors to low resolution to make things visible. There is no setting right now to revert it back. We could add one if there was enough demand for it.
Iād really appreciate if there were a flag to disable it. For now I have to change the scaling for the entire OS, which means that I need to logout every time I want to use TD 099. Iād upgrade in a snap if this were not the case.
The way you have it implemented right now is that the ādisable display scaling on high DPI settingsā option in the .exeās properties does nothing.
Hi,
Iāve added screenshots of both 088 and 099. You can appreciate the scaling on 099.
Setting DPI scaling in Windows for the entire Windows session does work, but it scales everything, and requires a logout. With my current settings, all my other software looks fine, including TD 088, but not TD 099.
1 for this!! To be honest I was pretty disappointed to see 099 still having this issue
Itās very clear that the blurry scaling up method is not a solution. Iād rather turn off this function as changing the scaling setting on Windows every time I use TD is pain.
This yearās Official build will fix this as the UI rendering engine has been completely overhauled. It is currently being beta testing in experimental, though we do not recommend switching to experimental yet for any production work as its too early.