Attribute transfer node please

Hi guys,

I wanted to do a sphere with different solid colors per polygon. That’s easy to do with a random expression in a primitive SOP, but then the color goes to the primitive. I didn’t find any straightforward way to transfer it to the points, which is where all the action happens.With all the easy hopping between CHOP, SOP and TOP, it’s weird that we can’t hop between primitives, points and verts. I’ll take a shot at scripting it, but a basic attribute transfer node is really necessary.

Thanks

Found a workaround for the specific flat color case, but the general request does stand :slight_smile:

toe file: dropbox.com/s/pu18v6p1053af … 2.toe?dl=0

Please post your wishlist and RFEs in the wishlist/RFE section.

Thanks

Should be pretty simple to make a scriptSOP to do exactly what you want - check out the examples in the operator snippet examples, and the related Point/Prim/Attribute wiki pages! Pretty straight forward even with only a basic scripting knowledge.