Hello Guys,
I’m currently “instancing” a geometry and i need to do 3 transformations on it:
~> RX ( rotate X on it’s original “center”)
~> TZ ( translate the object to a new Z position )
~> RY ( rotate the object on Y position )
The problem i have now is that when i’m on the “Instance” panel i can’t set the transform order so granularly.
The way i used to sort this out on QC was to put the object inside of an empty object so i could always rotate the object on it’s own axis, but that’s something i was doing not using “instancing”, so i’m confused on how to achieve this result now.
In other words, i’m looking into:
- a cube to rotate on its own X axis and then being “instanced” with the TZ and RY happening as expected.
Or:
- a cube with with TZ and RY happening and then being rotated on “it’s own X”
Ideally:
- I would be able to achieve do Translate / Rotate / Scale the object, but always also being able to “translate”/“rotate”/“scale” on it’s “own”, as if it was inside of an empty container and i could tweak the container and the object separately if that makes sense?
I’m sure that’s an easy one for you guys???