Login | Register 
FEATURES
APPLICATIONS
DOWNLOADS
EDUCATION
BLOG
WIKI
FORUM
STORE

Unity Visual Scripting Experience?

General discussion about anything TouchDesigner

Unity Visual Scripting Experience?

Postby enthewhite » Wed Dec 06, 2017 5:35 pm

Hello, has anybody here worked with any of the Unity visual scripting languages? Just curious how approachable and powerful you think it is compared to Touchdesigner. I would love to just stay in TD land forever, but Unity's ability to publish to mobile platforms (especially for AR) makes me want to jump on the bandwagon... :?
User avatar
enthewhite
 
Posts: 216
Joined: Sat Sep 03, 2011 9:19 pm
Location: Portland, OR

Re: Unity Visual Scripting Experience?

Postby jacqueshoepffner » Thu Dec 07, 2017 2:30 pm

Hello,
I dont really understand the question. I work sometime with Unity 3D for some things unavailable in TD, like collision but is targeted to video games, not artistic or theatrical installations.
The programming language is C#, not very visual. Very powerful but much more difficult compared to Python.
You can obtain some very incredible think but it is very difficult to manage external events like midi or OSC and there is no real mapping or screen output management.
For my part, I use it sometime beside TD because yu can output images via Syphon.
Jacques
Jacques Hoepffner
visual artist, programmer
Isadora, Processing, Unity 3D, TouchDesigner
jacqueshoepffner
 
Posts: 57
Joined: Fri Dec 23, 2016 4:59 pm
Location: Paris (France)

Re: Unity Visual Scripting Experience?

Postby enthewhite » Thu Dec 07, 2017 2:43 pm

Sorry, should have linked to what I was talking about. There are visual node languages for Unity now, like: https://www.assetstore.unity3d.com/en/#!/content/87491 and https://www.assetstore.unity3d.com/en/#!/content/59656

Just wondering if any Touchies have experience with these. I hate the idea of learning yet another tool, but I also feel limited because most of the work opportunities i see here (Portland, OR, US) are working with Unity!
User avatar
enthewhite
 
Posts: 216
Joined: Sat Sep 03, 2011 9:19 pm
Location: Portland, OR

Re: Unity Visual Scripting Experience?

Postby nettoyeur » Thu Dec 07, 2017 8:40 pm

I have not tried those unity plugins, but I have used Unreal's built-in Blueprints and they are pretty powerful and easy to use if you are not comfortable in c++. But you'll find a severe lack of CHOP & TOP & SOP options compared to TouchDesigner - but Blueprints are great for scripting gamelogic though.
Idzard Kwadijk | freelance TouchDesigner consultant | LinkedIn
nettoyeur
 
Posts: 749
Joined: Mon Oct 15, 2012 12:00 pm
Location: Amsterdam, The Netherlands

Re: Unity Visual Scripting Experience?

Postby elburz » Fri Dec 08, 2017 6:36 pm

I haven't used those 2, the big ones as far as I understand are ShaderForge for shaders and PlayMaker for game logic. Both are cool, but I don't find them really that much easier than anything else. You still have to spend time learning the ins and outs of those node based things, and I found them to be pretty focused on what they do, ShaderForge for shaders and PlayMaker for game logic. If you try to go outside of those areas I'm not sure they'd be easy to use at all. I think it's comparing apples to oranges, since they have different goals. If AR/mobile is your main thing, then you should probably use Unity.
--
Elburz Sorkhabi
Creative + Technology
nVoid Art-Tech Limited
http://nvoid.com
elburz
 
Posts: 1867
Joined: Fri Jun 01, 2012 6:55 pm
Location: Toronto, Canada

Re: Unity Visual Scripting Experience?

Postby n23 » Sat Dec 09, 2017 3:26 pm

Take a look at the work of Keijiro, he's posting a lot of cool creative coding stuff for Unity3D. One of his project is Klak - a node-based creative toolkit, it's rather simple but contains basic stuff like noise, MIDI, OSC. https://github.com/keijiro/Klak
n23
 
Posts: 65
Joined: Sat Apr 15, 2017 11:59 am
Location: Cracow, Poland


Return to General TouchDesigner Discussion

Who is online

Users browsing this forum: No registered users and 10 guests