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how to setup the detection distance of kinect

General discussion about anything TouchDesigner

how to setup the detection distance of kinect

Postby windytime09 » Thu Jul 27, 2017 3:14 am

Hi,
we are using the kinect by touchdesigner in the project.could u pls help to tell me how to setup the detection distance of kinect because the environment which we want to use kinect is the crowed
room,so..I want to setup the detection zones to ignore the people who is not the player.
any help ,
thx very much
windytime09
 
Posts: 7
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Re: how to setup the detection distance of kinect

Postby n23 » Fri Aug 11, 2017 2:06 pm

Hi,

If you want to use built-in Kinect player detection system, I don't think it's possible - it's built into Kinect driver.

But if you read the full point cloud, then you can remove some part of the geometry, e.g. something that is further/closer than some defined distance.
n23
 
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Location: Poland

Re: how to setup the detection distance of kinect

Postby jasonhaggerty » Sat Aug 12, 2017 11:38 pm

I had this same issue, I was able to use two logic chops that stopped the player values when the user was outside of the X and Z range of where I wanted them to interact.

So f they are outside of X range and Z range, then a switch chop stopped their values from being effective.

Hope that helps.
jasonhaggerty
 
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