UV position on surface to world space.

I have surface with UV info on it.
Looking for elegant way to know world position for each
given UV points coordinates.
(assume i have unique uv projection per element)

something that reminds the render picker…

Input: (Object,UV ( list of positions ) )
Returns: world position list

Hi there,

I think you will need to look up the SOP vertex position of that uv coordinate, then transform that point using the parent geometry to world space. But it gets tricky since those uv coordinates are interpolated between the points.
You could also render the geometry to a cameraspace worldpos map. Depending on how you are using that world position list.

Renderpicking would be getting info from cameraspace UVs, not the object UVs.

cheers,
tim