Hello world )))
Probably I miss-concept here something in TD:
I need to have a rectangle cube (actually it’s a lower part of a virtual cake, then I will repeat with more pieces/higher stages)
So:
- I made one side of it, from a gridSOP geometry/texture/lights(rotating!)/cam and some effects on texture.
- I put it in nullCOMP
- I copy/paste 4 nullCOMPs and rotate them 90/180/270 degrees, so each became a side of a rectangle cube
- Then I put them all in another nullCOMP and rotated it
Questions/Problems:
- While geometry and cameras are doing well inside nullCOMPs lights are not - they doing well only in first (original) nullCOMP (even I’m not sure), in all copies I don’t understand what they rotate around (do they have kind of global coordinates?)
- Probably I miss-concept nullCOMPs nesting and have to link them (they have ins/out on top/bottom) instead of putting one in another? I was making it couple of years ago but do not remember now…
- How to put one cam/render on all 4 nullCOMPs, probably have to put render passes? How to link them from different nullCOMPs to one camera/render?
- Is there is a way to assemble all of it in one COMP/container? But how to rotate them all together in front of one camera keeping (in this case) effects/lights rotation around separate objects?
- Probably it’s completely wrong approach?
attached:
cube_test*.toe - the situation I’m describing
cube_test_TDforum_01.1.toe (16.5 KB)
singleside*.toe - the initial setup, working good
singleside.1.toe (7.85 KB)
unwrap-helper.jpg - texture in case it got lost from movieinTOP
I’m not that new in TD but this is a new field for me… also hoppe it would be helpfull for others!
For texture 3Ding I used this tut by Ian Shelanskey: youtube.com/watch?v=P2PRFEAPpIU
thanx in advance
Andrey