Login | Register 
FEATURES
APPLICATIONS
DOWNLOADS
EDUCATION
BLOG
WIKI
FORUM
STORE

Face\position tracking uv space Kinect

Still a little green? Ask your beginner's questions here

Face\position tracking uv space Kinect

Postby barakooda » Fri Jan 30, 2015 6:34 am

1.Seems like "image space position" space, is mirror (on x axis) to "face tracking" space.
2.its not clear where the UV space origin from ?

3.if anyone can place simple example of alignment it will be great .
Attachments
face_position_tracking_uv.1.toe
(6.14 KiB) Downloaded 259 times
User avatar
barakooda
 
Posts: 651
Joined: Fri Nov 27, 2009 5:08 pm

Re: Face\position tracking uv space Kinect

Postby CutMod » Mon Feb 02, 2015 1:30 am

I played around with your patch and got the eyes and mouth to line up with the Kinect TOP image... also threw in some mouth Open/Close tracking. Although I didn't directly address your questions, nor do I claim my methods to be the most efficient, perhaps it will be helpful.

Here's a video clip of it on my machine http://instagram.com/p/yjhIDbj_vt/

[I also tried to project back on to my face in real-time but had less luck. It's very hard to calibrate on yourself, holding a mirror in one hand, mouse in the other, being blinded by the projection.]
Attachments
face_position_tracking_uv.6.toe
(7.19 KiB) Downloaded 449 times
CutMod
 
Posts: 134
Joined: Thu Jul 03, 2014 10:44 am
Location: Los Angeles

Re: Face\position tracking uv space Kinect

Postby barakooda » Mon Feb 02, 2015 5:22 am

Good experiment,
its seem the UV mapped on 32:27
User avatar
barakooda
 
Posts: 651
Joined: Fri Nov 27, 2009 5:08 pm

Re: Face\position tracking uv space Kinect

Postby vjcatalyst1 » Sat Mar 10, 2018 8:28 pm

Hello I love what you did with tracking the face and mouth. I am wondering if you could do the same thing with movie file in tops? Any information would be great thanks
vjcatalyst1
 
Posts: 3
Joined: Fri Sep 15, 2017 12:47 pm

Re: Face\position tracking uv space Kinect

Postby noart » Wed Jul 10, 2019 11:49 am

hello touchdesigner people :]
does anyone know how to match this face tracking but not with color camera but depth map or player index camera??
is it possible? (depth and color cameras are not in the same alligment so there is always some displacement) :( Im stuck in trying to solve this problem.. tried comp camera small correction, resolution, z position etc.
I would be really happy if someone could share solution for this!
cheerz
noart
 
Posts: 2
Joined: Thu Jul 26, 2012 8:38 pm


Return to Beginners

Who is online

Users browsing this forum: No registered users and 16 guests