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Keep Channel Alive

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Keep Channel Alive

Postby okak » Fri Jun 07, 2019 11:55 am

Hi TouchCommunity!

I'm trying to keep a channel (kinect video > blob tracker > blob0:u) alive downstream. The channel mostly works to control an object's position but the input seems dodgy and drops, killing any connections I have working. It works 95% of the time but blips now and then causing my interactions to freak out.

Any ideas how to keep that channel active even if the input channel drops here and there?

A.
okak
 
Posts: 3
Joined: Sat May 07, 2011 4:31 pm

Re: Keep Channel Alive

Postby 666sbm » Sun Jun 09, 2019 12:37 pm

in my experience, kinect inputs drops and disapears everytime they miss the target . (like when someones walks in front of camera)

not much experience though.
666sbm
 
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Joined: Wed Nov 21, 2018 8:54 pm

Re: Keep Channel Alive

Postby guarana » Sun Jun 09, 2019 7:07 pm

take a look at holdchop and/or overridechop there might be a solution there
// Philippe Provencher
guarana
 
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