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noise in render

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noise in render

Postby planetaryjaygo » Mon Jun 03, 2019 10:47 am

Hi folks,
First patch / First post!
I am experimenting with text through a geo comp using a delay to create feedback.
No matter what I try I can't get my final render clean, I can see bands of lines horizontal and vertical in the graphic / most likely due to the instance repeating itself ? - Is there something I can add to improve on this?
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planetaryjaygo
 
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Re: noise in render

Postby selina » Fri Jul 05, 2019 2:16 pm

Maybe try adding a tz channel to offset your polygon instances slightly so they are not all rendering at z = 0.
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