Drawing a shape by picking vertices and connecting them?

Hello all,

I have been using the different SOP objects to draw shapes I wanted in TD. Something that I’ve hit a bump on is - say I want to create that is a skewed triangle - how I do pick the vertices and then connect or close the face to create a shape?

Is this possible in TD? I remember being able to do this in Openframeworks but I don’t know where to start with this in TD - any help would be amazing

Thanks!

put all your triangle points in a addSOP
then on the polygons page group your points to make the primitives

works well for simple objects… more complex ones would need more complex solutions… :stuck_out_tongue:

Here I used a basic 3 point circle for the base, added one sigle point (0,1,0) in the addSOP, created the polygons in the addSOP and then ‘flattened’ the normals with a facetSOP