enviroment map

I have a piece of sphere geometry which I am using as a environment map, I have applied a environment texture to the sphere, but when ever I move the camera the environment image stays still and doesnt change when the camera looks around if you know what I mean…

any ideas of what I am doing wrong? or am I going about this completely the wrong way…

(in brief say I just want say an image of a cloud on the inside of a sphere to use as an environment…)

thanks

Hey, I had a look at this and I realized there was a bug in the shader code. In the next version it will behave correctly. Thanks for pointing this out.