I’m wondering if it’s possible to resample, or retexture within a GLSL TOP. I’m bringing a movie file in by saying: vec4 mov = texture(sTD2DInputs[0], st); //st having already been defined as vUV.st
then I do some fun things to that, and I want to take the result of those operations and do more operations (in this case I just want to do the same thing all over again). I could use a another GLSL TOP, of course, but I’m wondering if it’s possible to do it all within one TOP?
what I’ve tried is vec4 mov2 = texture(mov, st);
and a few similar expressions, but i just get errors.